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java.lang.Objectjavax.swing.plaf.ComponentUI
javax.swing.plaf.TextUI
javax.swing.plaf.multi.MultiTextUI
public class MultiTextUI
A multiplexing UI used to combine TextUIs.
 
 
This file was automatically generated by AutoMulti.
| Field Summary | |
|---|---|
| protected  Vector | uisThe vector containing the real UIs. | 
| Constructor Summary | |
|---|---|
| MultiTextUI() | |
| Method Summary | |
|---|---|
|  boolean | contains(JComponent a,
         int b,
         int c)Invokes the containsmethod on each UI handled by this object. | 
| static ComponentUI | createUI(JComponent a)Returns a multiplexing UI instance if any of the auxiliary LookAndFeels supports this UI. | 
|  void | damageRange(JTextComponent a,
            int b,
            int c)Invokes the damageRangemethod on each UI handled by this object. | 
|  void | damageRange(JTextComponent a,
            int b,
            int c,
            Position.Bias d,
            Position.Bias e)Invokes the damageRangemethod on each UI handled by this object. | 
|  Accessible | getAccessibleChild(JComponent a,
                   int b)Invokes the getAccessibleChildmethod on each UI handled by this object. | 
|  int | getAccessibleChildrenCount(JComponent a)Invokes the getAccessibleChildrenCountmethod on each UI handled by this object. | 
|  EditorKit | getEditorKit(JTextComponent a)Invokes the getEditorKitmethod on each UI handled by this object. | 
|  Dimension | getMaximumSize(JComponent a)Invokes the getMaximumSizemethod on each UI handled by this object. | 
|  Dimension | getMinimumSize(JComponent a)Invokes the getMinimumSizemethod on each UI handled by this object. | 
|  int | getNextVisualPositionFrom(JTextComponent a,
                          int b,
                          Position.Bias c,
                          int d,
                          Position.Bias[] e)Invokes the getNextVisualPositionFrommethod on each UI handled by this object. | 
|  Dimension | getPreferredSize(JComponent a)Invokes the getPreferredSizemethod on each UI handled by this object. | 
|  View | getRootView(JTextComponent a)Invokes the getRootViewmethod on each UI handled by this object. | 
|  String | getToolTipText(JTextComponent a,
               Point b)Invokes the getToolTipTextmethod on each UI handled by this object. | 
|  ComponentUI[] | getUIs()Returns the list of UIs associated with this multiplexing UI. | 
|  void | installUI(JComponent a)Invokes the installUImethod on each UI handled by this object. | 
|  Rectangle | modelToView(JTextComponent a,
            int b)Invokes the modelToViewmethod on each UI handled by this object. | 
|  Rectangle | modelToView(JTextComponent a,
            int b,
            Position.Bias c)Invokes the modelToViewmethod on each UI handled by this object. | 
|  void | paint(Graphics a,
      JComponent b)Invokes the paintmethod on each UI handled by this object. | 
|  void | uninstallUI(JComponent a)Invokes the uninstallUImethod on each UI handled by this object. | 
|  void | update(Graphics a,
       JComponent b)Invokes the updatemethod on each UI handled by this object. | 
|  int | viewToModel(JTextComponent a,
            Point b)Invokes the viewToModelmethod on each UI handled by this object. | 
|  int | viewToModel(JTextComponent a,
            Point b,
            Position.Bias[] c)Invokes the viewToModelmethod on each UI handled by this object. | 
| Methods inherited from class java.lang.Object | 
|---|
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Field Detail | 
|---|
protected Vector uis
createUI, and can be obtained by calling
 the getUIs method.  The first element is guaranteed to be the real UI 
 obtained from the default look and feel.
| Constructor Detail | 
|---|
public MultiTextUI()
| Method Detail | 
|---|
public ComponentUI[] getUIs()
public String getToolTipText(JTextComponent a,
                             Point b)
getToolTipText method on each UI handled by this object.
getToolTipText in class TextUILookAndFeelJTextComponent.getToolTipText(java.awt.event.MouseEvent)
public Rectangle modelToView(JTextComponent a,
                             int b)
                      throws BadLocationException
modelToView method on each UI handled by this object.
modelToView in class TextUIb - the local location in the model to translate >= 0
LookAndFeel
BadLocationException - if the given position does not
   represent a valid location in the associated document
public Rectangle modelToView(JTextComponent a,
                             int b,
                             Position.Bias c)
                      throws BadLocationException
modelToView method on each UI handled by this object.
modelToView in class TextUIb - the local location in the model to translate >= 0
LookAndFeel
BadLocationException - if the given position does not
   represent a valid location in the associated document
public int viewToModel(JTextComponent a,
                       Point b)
viewToModel method on each UI handled by this object.
viewToModel in class TextUIb - the location in the view to translate.  This
   should be in the same coordinate system as the mouse
   events.
LookAndFeel
public int viewToModel(JTextComponent a,
                       Point b,
                       Position.Bias[] c)
viewToModel method on each UI handled by this object.
viewToModel in class TextUIb - the location in the view to translate.
           This should be in the same coordinate system
           as the mouse events.c - filled in by this method to indicate whether
           the point given is closer to the previous or the next
           character in the model
LookAndFeel
public int getNextVisualPositionFrom(JTextComponent a,
                                     int b,
                                     Position.Bias c,
                                     int d,
                                     Position.Bias[] e)
                              throws BadLocationException
getNextVisualPositionFrom method on each UI handled by this object.
getNextVisualPositionFrom in class TextUIb - the position to convert >= 0d - the direction from the current position that can
  be thought of as the arrow keys typically found on a keyboard.
  This may be SwingConstants.WEST, SwingConstants.EAST, 
  SwingConstants.NORTH, or SwingConstants.SOUTH.
LookAndFeel
BadLocationException
public void damageRange(JTextComponent a,
                        int b,
                        int c)
damageRange method on each UI handled by this object.
damageRange in class TextUIb - the beginning of the range >= 0c - the end of the range >= p0
public void damageRange(JTextComponent a,
                        int b,
                        int c,
                        Position.Bias d,
                        Position.Bias e)
damageRange method on each UI handled by this object.
damageRange in class TextUIb - the beginning of the range >= 0c - the end of the range >= p0public EditorKit getEditorKit(JTextComponent a)
getEditorKit method on each UI handled by this object.
getEditorKit in class TextUILookAndFeelpublic View getRootView(JTextComponent a)
getRootView method on each UI handled by this object.
getRootView in class TextUILookAndFeel
public boolean contains(JComponent a,
                        int b,
                        int c)
contains method on each UI handled by this object.
contains in class ComponentUIa - the component where the x,y location is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsb - the x coordinate of the pointc - the y coordinate of the point
LookAndFeelJComponent.contains(int, int), 
Component.contains(int, int)
public void update(Graphics a,
                   JComponent b)
update method on each UI handled by this object.
update in class ComponentUIa - the Graphics context in which to paintb - the component being painted;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsComponentUI.paint(java.awt.Graphics, javax.swing.JComponent), 
JComponent.paintComponent(java.awt.Graphics)public static ComponentUI createUI(JComponent a)
LookAndFeels supports this UI.  Otherwise, just returns the 
 UI object obtained from the default LookAndFeel.
public void installUI(JComponent a)
installUI method on each UI handled by this object.
installUI in class ComponentUIa - the component where this UI delegate is being installedComponentUI.uninstallUI(javax.swing.JComponent), 
JComponent.setUI(javax.swing.plaf.ComponentUI), 
JComponent.updateUI()public void uninstallUI(JComponent a)
uninstallUI method on each UI handled by this object.
uninstallUI in class ComponentUIa - the component from which this UI delegate is being removed;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsComponentUI.installUI(javax.swing.JComponent), 
JComponent.updateUI()
public void paint(Graphics a,
                  JComponent b)
paint method on each UI handled by this object.
paint in class ComponentUIa - the Graphics context in which to paintb - the component being painted;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple componentsComponentUI.update(java.awt.Graphics, javax.swing.JComponent)public Dimension getPreferredSize(JComponent a)
getPreferredSize method on each UI handled by this object.
getPreferredSize in class ComponentUIa - the component whose preferred size is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple components
LookAndFeelJComponent.getPreferredSize(), 
LayoutManager.preferredLayoutSize(java.awt.Container)public Dimension getMinimumSize(JComponent a)
getMinimumSize method on each UI handled by this object.
getMinimumSize in class ComponentUIa - the component whose minimum size is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple components
LookAndFeelJComponent.getMinimumSize(), 
LayoutManager.minimumLayoutSize(java.awt.Container), 
ComponentUI.getPreferredSize(javax.swing.JComponent)public Dimension getMaximumSize(JComponent a)
getMaximumSize method on each UI handled by this object.
getMaximumSize in class ComponentUIa - the component whose maximum size is being queried;
          this argument is often ignored,
          but might be used if the UI object is stateless
          and shared by multiple components
LookAndFeelJComponent.getMaximumSize(), 
LayoutManager2.maximumLayoutSize(java.awt.Container)public int getAccessibleChildrenCount(JComponent a)
getAccessibleChildrenCount method on each UI handled by this object.
getAccessibleChildrenCount in class ComponentUILookAndFeelComponentUI.getAccessibleChild(javax.swing.JComponent, int)
public Accessible getAccessibleChild(JComponent a,
                                     int b)
getAccessibleChild method on each UI handled by this object.
getAccessibleChild in class ComponentUIb - zero-based index of child
LookAndFeelComponentUI.getAccessibleChildrenCount(javax.swing.JComponent)| 
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Copyright 2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.